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In late 2015, Dr. Wiggins was contacted by the editors of a planned encyclopedia volume to be published by Wiley Blackwell. The editors asked Dr. Wiggins to write an entry on Intercultural Games and Simulations ​because they knew of an earlier article Dr. Wiggins published in the journal Simulation & Gaming in 2012. That article argued for a design model for intercultural simulations, especially digital versions. The encyclopedia was planned to be completed in 2018. However, Dr. Wiggins' entry along with all others were published in December 2017, and he was contacted about the publication in early 2018. The expansive volume is entitled The International Encyclopedia of Intercultural Communication ​and features entries written by experts in the broad field of intercultural communication. 

Dr. Wiggins' entry was granted a length of 5,000 words and features an authoritative view on what constitutes a game, how this differs from a simulation, and what primary benefits games and simulations bring to the area of intercultural training.

Here is the abstract:

The entry presents intercultural games and simulations in the context of their use as a training and learning tool for the purposes of improved or enhanced intercultural competency. It also introduces conceptual differences between cross‐cultural and intercultural, game and simulation, non‐digital and digital. Metaphors common to intercultural games and simulations illustrate their necessity in the entry in terms of bridging the conceptual complexity of culture with real‐world application. Prior to a discussion of the advantages and disadvantages of national and synthetic cultural representation in simulations and games it is necessary to review a series of common intercultural simulations and games. Finally, several learning elements common to intercultural simulations and games are presented.

A full list of contributors can be found at this link.